BASIC is a popular programming language known for its simplicity and ease of use. It has been used in various applications, especially in the early days of computing.
AGEBasic
draws its inspiration from another programming language called Tiny Basic which is a minimalistic version of BASIC. However, AGEBasic does not strictly adhere to all the rules and limitations of Tiny Basic. Instead, it takes inspiration from Tiny Basic and extends or modifies certain features to better suit the requirements and capabilities designed specifically to be executed in Age of Joy.
With AGEBasic the player can develop it’s own functions to run in the simulation. Allows to control parts of the game that there aren’t available from the YAML configuration or the Visual configuration.
read about the new AGEBasic cabinet event system (version >= 0.6)
AGEBasic program storage
The main storage for AGEBasic programs is /sdcard/Android/data/com.curif.AgeOfJoy/AGEBasic
. AGEBasic programs must to end with the .bas
prefix, like mixcabinets.bas
or changecontrols.bas
.
Variables
AGEBasic supports numbers
(double precision), hexadecimal (preceded by a &
) and strings
.
A variable name can contain letters a numbers only. AGEBasic isn’t case sensitive, the variable A
is the same as a
.
booleans
are not variable type, but anything different than 0
is considered true
.
Examples:
Numbered lines
Each line of code should be numbered and be in ascending order. Multiline is supported.
Sentences
LET
: assign a value to a variable, ex:LET a=10
LETS
: assign multiple values, e.g.:LETS a,b=10,20
is the same aslet a=10
and nextlet b=20
REM
: a comment, ex:REM this is a comment
. It’s the only way to register comments in the program.END
: finish the programIF/THEN/ELSE
: conditional, . Ex:IF x=1 THEN LET a=2 ELSE a=3
. There aren’t available the usual conditional expressions likeAND
andOR
, but there are functions to replace them. IMPORTANT: ENDIF doesn’t existsGOTO
: to jump to a line number. Ex:GOTO 50
GOSUB
: to jump to a line, and to back usingRETURN
. Ex:GOSUB 5000
RETURN
: jump back to the next line after theGOSUB
CALL
: to call a function discarding the result. e.g.:CALL CabRoomReplace(0, "pacman")
FOR/TO/NEXT/STEP
: to create loops. Ex:for x=0 to 10 step 2 ... next x
- Initial, end and step values can be expressions.
- Initial value is computed at start of the cycle.
- The end value is computed during the
NEXT
sentence execution. - The
NEXT
sentence evaluates if the cycle should repeat. At least one cycle is executed always.
SLEEP
to sleep a number of seconds, doesn’t work in programs executed in the control cabinet (has no sense). E.g.:SLEEP 1
(sleeps the program during a second).SLEEP 0.5
sleeps for half of a second. Values must be greater than0.01
.
Operators
- Adding, subtraction, etc.:
+
,-
,*
,/
- Comparison:
=
,!=
,<>
,<
,>
,<=
,>=
- Logical: and:
&&
or:||
General functions
AGEBasic Functions can receive parameters. Parameters must be enclosed.
Math
ABS
,COS
,SIN
,TAN
,MOD
INT
: integer part of a numberMAX
,MIN
: of two numbers, Ex:LET a = max(10,20)
thena
is 20RND
: a random between two numbers.rnd(2,10)
could be8
.NOT
: The inverse of the boolean expression. Ex:if NOT(0) then goto 100
AND
: to combine two expressions. It returns1
if both of the input conditions are!= 0
, otherwise it returns0
:AND(a = 0, b = 1)
OR
: to combine two expressions. It returns1
if at least one of the input conditions is!= 0
, otherwise it returns0
.IIF(condition, value1, value2)
returnsvalue1
ifcondition
istrue
else returnsvalue2
HEXTODEC(string)
: convert from a Hexadecimal string (like"FF"
) to a number. Remember an hex number is represented by a&
also. ExampleHEXTODEC("FF") = &FF
VAL(string)
: to coarse a string to a number, inversed ofSTR(number)
. Example:VAL("10.5") = 10.5
Strings
LEN
,UCASE
,LCASE
,SUBSTR
: Ex:susbtr("abc", 1, 2)
is “bc”, starting in 1 and getting two characters.TRIM
,LTRIM
,RTRIM
.STR
: Ex:str(10)
is"10"
StringMatch(string val, string pattern)
checks if a substring (pattern) exists within a string (val), returning1
if found and0
if not. For example,StringMatch("Hello, World!", "World")
returns1
, whileStringMatch("Hello, World!", "Earth")
returns0
.
List simulation
AGEBasic can’t manage arrays or lists, but you can simulate them using character separated strings like aaa:bbb
for example. aaa
is the member in the position 0
, bbb
is the one in the position 1
and the separator is :
.
GetMember(string, member #, separator)
: to get a slice of a string. Can be used to emulate lists. Example to get the first member of a list:GetMember("AGE:of:Joy", 0, ":") = "AGE"
CountMembers(string, separator)
to count how many members a list have:CountMembers("AGE:of:Joy", ":") = 3
IsMember(string list, string member, separator)
returnstrue
if the second string is a member of the first string list.IndexMember(string list, string member, separator)
returns the index position of the string in the string list if found, or-1
if not found. Index starts in0
and ends inCountMembers()-1
RemoveMember(string list, string member, separator)
returns a new string list without the specified string member.AddMember(string list, string member, separator)
returns a new string list with a new member at the end
Introspection
exists(string)
: to know if a variable is defined, returns 1 or 0 (true or false). Example:if (exists("myvariable")) then goto 100
jumps to the line # 100 if the variable"myvariable"
was previously assigned.type(var)
: returns"STRING"
if the variable is a string or"NUMBER"
if is a number. Exampleif (type(a) == "STRING") the goto 180
jumps to the line # 180 if the variable a is previously assigned with a string likelet a = "test"
Screen
PRINT
to show text on the screen:PRINT x,y, text [, 0/1 [, 0/1]]
x,y
screen coordinates (x: cols, y: rows)text
: to print1
inversed,0
normal. Optional parameter, 0 is the default.1
show immediately,0
don’t show and wait for theSHOW
command (recommended)
PRINTLN
to show text on the screen with internalx, y
control:PRINTLN text [, 0/1 [, 0/1]
]text
: to print1
inversed,0
normal. Optional parameter, 0 is the default.1
show immediately,0
don’t show and wait for theSHOW
command (recommended)
CLS
to clear the screenSHOW
: to print in the screen the last executed screen commands.FGCOLOR
andBGCOLOR
commands to set colors depending on the type of screen.RESETCOLOR
andINVERTCOLOR
as variants.SETCOLORSPACE
allows to simulate a computer type (like “c64”):- c64
- ibmpc
- amstrad
- cpc
- zx
- apple2
- cpc_mono
- msx
- msx_mono
- to7
Screen functions
ScreenWidth()
: returns the screen width in characters. First is0
last isScreenWidth() - 1
ScreenLines()
: returns the Height in lines. First is0
last isScreenHeight() - 1
Special characters
You can escape AGEBasic characters map codes in a string only to print it. The rest of the string functions doesn’t take in count the escaped characters, e.g. STR("a\23") = 4
.
Room related
To get information about rooms
RoomName()
: The name of the room where the player is.RoomCount()
: How many Rooms are in the game.RoomGet(number)
: Get the name of the room. Ex:LET name, desc = RoomGet(0)
to get the name and the description of the Room number zero.RoomGetName(number)
: get the name of the room.RoomGetDesc(number)
: to get the description.
Cabinets related
Functions for deployed cabinets in rooms
Applies to cabinets deployed in the room where the cabinet controller is loaded.
CabRoomCount()
: how many cabinets are in the roomCabRoomGetName(number)
: get the cabinet name by its index in the room.CabRoomReplace(number, cabinet name)
: replace a cabinet by another.
Functions for cabinets administration
Applies to cabinet database (registry.yaml
) and the Cabinets database storage.
CabDbCount()
: how many cabinets registered in the storageCabDbCountInRoom(string)
: how many cabinets are assigned to one particular room. Ex:LET count = CabDbCountInRoom("Room001")
CabDBGetName(number)
: get a cabinet name using the position in the storage. Ex:CabDBGetName(30)
could return “pacman”CabDBSearch(string name, string separator)
: returns a simulated list separated byseparator
of cabinets that starts withname
. Example:CabDBSearch("ju", "|")
could return"junofst|jupiter"
. ifname
is"#"
will return all the games starting with special characters.CabDBGetAssigned(room, cabinetIndex)
: returns the cabinet name assigned to a position in a room.CabDBDelete(currentRoomName, cabinetIndex)
: delete the cabinet assignment to a room in the database (frees the position).CabDBAdd(room, cabinetIndex, newCabinetName)
: to add a new room/position/cabinet in the database, if the position is taken the program will fail.CabDBAssign(room, cabinetIndex, newCabinetName)
: assign a cabinet to a existent position in DB.CabDBSave
: save the database and its changes.
CabDBDelete
,CabDBAssign
, CabDBSave
and CabDBAdd
returns 0 if fails, 1 if not.
Functions that only applies to a cabinet.
In programs related with the cabinet, and packed inside a Cabinet Asset.
Cabinet’s parts are named (see the Configuring cabinet parts) and are identified by its position too. You can use one or each other when you need to call a function who uses a cabinet part, an index is preferred if you will call more than one function for the same part (by performance considerations).
The program fail when you name a part incorrectly or when the index is incorrect. See Debug mode to learn how to debug your program.
CabInsertCoin()
: insert a coin in the cabinet.CabPartsCount()
: return the cabinet’s parts count.CabPartsName(idx)
: given a part number (starting in cero), return the name of the part, e.g.:CabPartsName(7)
returns “joystick”.CabPartsPosition(name)
: given the name of a part return it’s position on the Cabinet parts list.CabPartsEnable(idx, enable)
: given a part number or a part name (idx
), and a Boolean (remember Booleans are numbers, a true value is anything different to cero), will disable or enable it. When a part is disabled you can’t see it in VR.CabPartsList(string separator)
return a string list of cabinet’s part ordered by its position.- Position in space:
CabPartsGetCoordinate(idx, string type)
to get the position in 3D space.type
could be “X”, “Y” or “Z” . Refers to the position of the object starting on the cabinet’s base (local coordinate). You can also useCabPartsGetGlobalCoordinate()
to get the part coordinates in the Global 3D space.CabPartsSetCoordinate(idx, string type, number coord)
, likeCabPartsGetCoordinate
but to set the part’s position relative to the cabinet.CabPartsSetGlobalCoordinate()
is also available.CabPartsGetRotation(idx, string type)
andCabPartsSetRotation(number part idx, string type, number angle)
to get and set the rotation of a cabinet part. NOTE: TheCabPartsRotate
could get better results.CabPartsRotate(idx, string type, number angle)
to rotate locally a part. Available in v0.6.CabPartsGetGlobalRotation()
andCabPartsSetGlobalRotation()
to get set the global rotation.
CabPartsGetTransparency(idx)
: returns the part’s transparency percentage.CabPartsSetTransparency(idx, percentage)
: set part’s transparency to a percentage (0 to 100).CabPartsSetEmission(idx, true/false)
: activate the emissive material on the part if it’s possible. You should probable set an emission color too.CabPartsSetEmissionColor(idx, r, g, b)
to set the emission color. The color will blend with the main texture, if any.CabPartsSetColor(idx, r, g, b)
to set the color. The color will blend with the main texture, if any.
Examples:
Audio parts in cabinets
According to the yaml cabinet configuration you can set a part
of a cabinet to be a speaker. You can also change some properties on AGEBasic:
CabPartsAudioPlay(name)
: Play the audio associated with the specified part. Given the name of a part, it triggers the audio playback. For example,CabPartsAudioPlay("speaker")
will start playing the audio from the part named “speaker”.CabPartsAudioStop(name)
: Stop the audio associated with the specified part. Given the name of a part, it stops the audio playback. For example,CabPartsAudioStop("speaker")
will stop the audio from the part named “speaker”.CabPartsAudioPause(name)
: Pause the audio associated with the specified part. Given the name of a part, it pauses the audio playback. For example,CabPartsAudioPause("speaker")
will pause the audio from the part named “speaker”.CabPartsAudioVolume(name, volume)
: Set the audio volume for the specified part. Given the name of a part and a volume value (0.0 to 1.0), it adjusts the volume. For example,CabPartsAudioVolume("speaker", 0.5)
will set the audio volume of the part named “speaker” to 50%.CabPartsAudioDistance(name, minDistance, maxDistance)
: Set the minimum and maximum distance for 3D audio effects for the specified part. Given the name of a part and the min/max distances, it adjusts the 3D audio settings. For example,CabPartsAudioDistance("speaker", 1.0, 5.0)
sets the 3D audio distance for the part named “speaker”.CabPartsAudioFile(name, filePath)
: Assign an audio file to the specified part. Given the name of a part and the file path, it loads the audio file into the part. For example,CabPartsAudioFile("speaker", "gong.mp3")
assigns the “gong.mp3” file to the part named “speaker”.CabPartsAudioLoop(name, loop)
: Set the looping behavior for the specified part’s audio. Given the name of a part and a boolean value (true
orfalse
), it enables or disables audio looping. For example,CabPartsAudioLoop("speaker", true)
enables looping for the part named “speaker”.
Read more about cabinet’s programs in AGEBasic in cabinets.
Cabinet events
Functions that interacts with the AGEBasic cabinet event system.
EventTrigger(event name string)
: activate an event.
Room
Functions related with the loaded rooms.
Room Posters
To replace posters in a Room
PosterRoomCount()
returns the poster count of the actual room.PosterRoomReplace(position #, Image path)
to replace a poster by an image in disk. Example:PosterRoomReplace(1, CombinePath(ConfigPath(), "posters/myposter.png"))
to replace the second poster in the room.
Light configuration
GetLigths()
to get a list string with the names of the lights present in the loaded rooms, separated with|
(pipes) in the form"<light name>|<ligth name>|..."
. Each light name have a room name and the light name for identification, example:"room001:light1
the finalGetLigths()
result example is"room001:light1|room003:ligth1"
. You can useGetMember()
to process the string using the pipe as a separator, and also to process the light name.GetLightIntensity(string light name)
: to get the intensity of a light. Should be a number between0
(no light, turned off) and10
(too bright). example:GetLightIntensity("room001:ligth1") = 0.5
. You can get the light name fromGetLights()
SetLightIntensity(string light name, number intensity)
: to set the intensity of a light, exampleSetLightIntensity("room001:ligth1", 0.5)
SetLightColor(string light name, number R, number G, number B)
: set the color of the light, you will need the desired RGB color. Returns0
on error.
Audio
Age of Joy plays two type of sounds: ambience (noise in rooms) and games sound. The volume of the audio is expressed in dB
: 0
is normal, 20
as loud max, and --80
as silent. These values affect all the rooms and all the games.
To mute a sound set its volume to -80
, and to unmute it simply set it to the previous volume value.
If you write a script for a cabinet (read CDL the Cabinet Description Language) that changes the volume of a game (for example), remember to change it to its previous value in order to not affect other games.
Get/Set Volume
AudioAmbienceGetVolume()
,AudioMusicGetVolume()
andAudioGameGetVolume()
to get the volume indB
.AudioAmbienceSetVolume(number volume)
,AudioMusicSetVolume(number volume)
andAudioGameSetVolume(number volume)
to set the volume, also indB
.
Music
To play music (Jukebox functions).
All the audio files (like mp3
or ogg
) should be saved in the /sdcard/Android/data/com.curif.AgeOfJoy/music
folder. To easily get that folder during an AGEBasic program execution use the MusicPath()
function.
The programmer should add all the audio files that the player want to ear in a queue, and the play it (the play action is in order)
Music functions
MusicAdd(audio file path)
: add an audio file to the queue.MusicExist(audio file path)
: true if the file is in the jukebox queue.MusicRemove(audio file path)
: remove the file from the jukebox queue. Returntrue
if removed.MusicClear()
: clear the audio queue.MusicGetList(separator)
: get the list of current audio files in the queue. Returns a simulated list string likesong1.mp3:song2.mp3
.MusicAddList(files, separator)
: to add a group of audio files to the queue. Files is a list simulated string likesong1.mp3:song2.mp3
, you can useFileGet
to get the files.MusicLoop(true/false)
: to activate/deactivate the loop function.MusicLoopStatus()
to query the music loop status.MusicNext()
andMusicPrevious()
to jump to the next or previous song.MusicReset()
start playing again the music queue.MusicCount()
count of files in the music queue.
Player
It’s possible to change the position of the player in the 3D space:
PlayerGetHeight()
,PlayerSetHeight(number)
: to get and set the height of the player. It’s recommended to get the height and changing it by adding or decrementing its value.PlayerGetCoordinate(string coord)
,PlayerSetCoordinate(string coord, value)
: to get and set the coordinates in the 3D space (force the player to a new position).coord
should bet “X” or “Z”. “Y” cant be changed, usePlayerSetHeight
instead.PlayerLookAt(cabinet part number)
: to force the player to look at a part of the cabinet. For example the screen. Can be used only in AGEBasic in cabinets mode.PlayerTeleport(string room)
: to teleport the player to a room. The string is the room name (like “room001” for example.)
It’s recommended to read the AGEBasic examples - player to look at a screen when insert coin.
Controllers
It’s possible to query the control status, for example, to know if a user is pressing some button on the controller.
ControlActive(id [, port])
: to know the status of a control. ReturnsTrue (1)
if the control is active on the moment of execution, orFalse (0)
if not. Theid
s of the controls (like buttons) are in the table in the page: Default controllers configuration mapping.[port]
is an optional port number (0
is the default).ControlActive
can be used in AGEBasic in cabinets or in programs to execute in the Configuration control cabinet. Note:port
is available in the0.5
version and superior.ControlHapticRumble(id, amplitude, duration)
: to create a vibration on the controller.duration
is a decimal where1
means one second.amplitude
is a decimal number too.id
should beJOYPAD_LEFT_RUMBLE
orJOYPAD_RIGHT_RUMBLE
. Returnstrue
if the controller support haptic feedback.
Data manipulation
Sometimes you will need to storage and read information for your programs.
Data - READ - RESTORE combo
To add information to be consumed during the program execution. You could storage information in different “storage” that lives during the program execution. Each storage has its name.
DATA "storage name", x,y,z, ...
: comma separated list of expressions. Example:DATA "my storage", 10, "x", D + 1
. Expressions are evaluated during the line execution not when the storage is read.READ "storage name", var, var, ...
: to read a storage, Example:READ "my storage", A, B, C
to read the storage of the previous example, result:A=10, B="x", C=D+1
. There is an internal pointer to identify which is the next data to be read.RESTORE "storage name", offset
: move the pointer to theoffset
position.
File management
GetFiles(path, separator, order)
get a list string with the file names of a path, parameters: path to scan, string separator, and order. You could useCountMembers()
andGetMember()
to process the result. Order:0
: alphabetic order1
: random2
: Creation date from old to new3
: Creation date from new to old example:let f = getFiles("path\\to\\files", ":", 3)
to get"file1.txt:file2.txt:xxx.bas"
thenGetMember(f, 1) = "file2.txt"
- Path management:
CombinePath(path1, path2)
given two paths, return a string with the combination. Example:CombinePath("/sdcard", "file.txt")
returns/sdcard/file.txt
ConfigPath()
returns the path to the configuration files.AGEBasicPath()
returns the path to the AGEBasic programs.CabinetsDBPath()
returns the path to the cabinet database.CabinetsPath()
returns the path to the new cabinets. (usually empty)CabinetPath()
returns the path to the actual cabinet (only available in AGEBasic in cabinets).RootPath()
the base path of AGE of Joy. Isn’t the Android root home.MusicPath()
the base path to the music folder.
- File management (v0.6 and sup)
FileOpen(string path, string mode)
: returns an file pointer number to identify the file opened or-1
if fails. Mode must be:R
read mode,W
write mode (will rewrite the file if it exists),A
to append to the end of the file. Only 256 files can be opened at the same time.FileRead(file pointer number)
: Read the next file string line. UseFileEOF()
to know if you can read a next line. If it is EOF the function return an empty string (""
). Use Returns the next line or-1
if it fails.type(var)
to detect if the result is a number (error) or the read string.FileClose(file pointer number)
to close the file.FileEOF(file pointer number)
:1
if it is closed or0
if not.-1
if the file is not open or the number is invalid.FileWrite(file pointer number, string line)
: add the line to the file.FileDelete(path)
: to delete a file, returnsfalse
if fail.FileExists(path)
: returnstrue
if the file exists.
CPU control
You can increase the CPU load, but take in consideration that it could affect the overall game performance. The use of CPU is administered internally by using delays in the program execution (interline execution).
GetCPU()
: obtain the actual CPU percentage used for program executions.SetCPU(percentage)
to set the maximum CPU percentage.100
is the max value.
The default CPU percentage is 76%
Debug mode
The AGEBasic developer has the option to enable Debug Mode within a program or a setup, such as in a programming YAML subdocument within a cabinet’s configuration.
Once DebugMode is activated (true), Age of Joy will generate a report upon completion, detailing the most recent error (both compilation and runtime errors), along with the final program status, encompassing variable specifics like names, types, and values.
DebugMode(true/false)
Example:
Result:
You can find the result file in the folder: /sdcard/Android/data/com.curif.AgeOfJoy/AGEBasic
The name of the file sould be: myprogram.bas.debug
(the file name of the program with the .debug
suffix)
If you want to use ChatGPT to ask for programs, just follow this AGEBasic prompt for ChatGPT